We generally learn many things every week. We make it a practice on every weekend is a activity day. We learn life skills to subject that will help us in improving our creative skills. Here is one such session on photography.
Discover your destiny at AWE 2015! A visionary inventor unveils a neural-capture implant with a future-telling glitch. We created this model and animation targets to make this realtime possible. The future looks bright for this augmented visionary concepts
Performance capture is a word that is more synonymous nowadays with Hollywood blockbusters to many new media concepts. Stunning performances of characters in movies made us wonder how such extraordinary performances are delivered in CG. Performance capture as most of us known today is visualised by actors wearing tight lycra suit and lots of ping pong balls around them in a confined studio space. Well that is true in most scenarios and exceptions are there too. Look at the past, technology that saw many interesting milestones in the entertainment field. Read...
Game facial rigs are little tricky since most game engines doesn't support hybrid rigs like blendshape and bone based together. There is also a limitation in bone based joints like how much it can drive the animation data. Facial joint should be optimally rigged and paint weight distributed in order to get a muscle feel. But the challenge in game engines are the joint weights distribution to vertices. So we devised a rig that simulate this effect that can drive in game engines. It is tested in unity3d and plays smoothly. In addition blenshapes can be animated inside unity.
Article that explains the fundamental needs of performance capture film making and some myth about it. It focuses on Indian market for emerging new trends in motion capture. Performance Capture: A new mantra for future of film making
Centaurdigital is proud to associate with Faster Than Night. Faster Than Night blend live performance with real-time 3D animation and audience interaction to hone a new approach to storytelling, the first of its kind in the world. Read more...
Centaurdigital has been working on for some time now for the Real time performance capture on stage . Which is a innovative approach of taking technology to the traditional theater form. Technology that supports today's performance capture block buster movies to the AAA games are now a more reachable form. Read the article to know more: Masks, Morphing and Motion.
Facial expressions and emotions are one of the toughest thing to achieve for CG and Android Robots.
Have a look at the latest development in Androids trying to mimic human expression. Scientists have created a robotic face that can accurately mimic six human facial expressions. I feel it is still far away compared to CG. But it is a good attempt to cross uncanny valley. I know how hard it is to mimic humans emotions and apply that into quantifiable limits in robots and 3D.
Real time digital human facial expression
Making of digital Ira
In a race to create realistic looking humans that cross the uncanny valley is promising. When you see the following links both in android robots and digital humans technology, you will really amaze.
My suggestions would be complementing each others inventions will bring the technology more dearer to all and faster developments. At some point CG technologist and Android scientist could meet and find solutions. I believe it is both art and technology and each industry has it's strengths
Realistic human faces in CG
Realistic male and female android robots
Ultra-realistic dental training android robot
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